Friday, November 9, 2012

Converse Action


       

Converse Action: the actual in-game, in-play,
in performance:  TALK going back & forth like
 smoke signals from caves on windy days: thesis
&  antithesis, protagonism & antagonism, agon &
agony, yessir & nossir, begging to differ or just
differing: that's the moving spirit of the whole-y
ghost right there,  gist of the matter, holy mackerel
and mirrors, raising of the dead, dry bones gonna
walk around--otherwise it's all libraries &  archives
& hidden treasure & homeland security, hammered
&  nailed & secured crying out loud for crying out loud.

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